About this event
The On Deck Cup is a nationwide hackathon competition designed to unite developers, designers, technologists and anyone else passionate about sports and technology in a series of events aimed at developing innovative new technologies focused on sports.
The event consists of four regional hackathons to be held in Boston, New York City, Los Angeles and San Francisco, and a final hackathon event to be held as part of the On Deck West Conference in San Francisco on October 22nd, 2013.
Our goal is to pull together hundreds of sports-focused technologists for a series of awesome weekend events focused on creating new and innovative projects that improve how we follow, analyze and enjoy sports, broadly speaking.
9:00 AM Doors open to participants, breakfast is served
10:00 AM Opening Remarks and API Presentations
10:30 AM Team pitches
10:45 AM Hacking Begins!
1:00 PM Lunch is served
7:30 PM Dinner is served
8:00 AM Breakfast is served
12:00 PM Lunch is served
2:00 PM Hacking Ends
2:00 PM Presentations Begin
3:00 PM Winners are announced
3:00 - 5:00 PM Happy Hour at a nearby bar (location TBD)
The On Deck Cup hackathon challenge is being held to inspire developers in the sports and technology industries to enhance the sports fan experience. We believe that bringing together creative and ...
The On Deck Cup hackathon challenge is being held to inspire developers in the sports and technology industries to enhance the sports fan experience. We believe that bringing together creative and talented developers across the country will spark innovative ideas that can change the sports technology industry. The On Deck Cup hackathon challenge will be a series of exciting events where developers can meet and build amazing things that shake up the way all sports fans experience the things they love.
The On Deck Cup Hackathon challenge rules listed below are the same for all four events being held in New York, Boston, San Francisco, and Los Angeles and allow all participants an equal opportunity to succeed and win.
1 - Fresh Code
Everyone must start coding at the same time when their respective hackathon kicks off. Prior to the start of each hackathon participants may work on ideas and mockups but no coding is permitted beforehand. Once your On Deck Cup hackathon challenge starts you may begin hacking.
2 - Code Check
Each winning team will have their projected reviewed to ensure that everything submitted was built at their hackathon. We’re working on an honor system but a little refereeing is necessary to ensure fair competition.
3 - Hack Freely
We want to everyone to build great things. Use any and all skills that you have to build the best things possible. We aren’t setting any limitations on what teams can and cannot build so don’t hold back.
4 - Data
Participants may choose to work with any data sets and information that they would like. We have provided an in-depth resources page for participants to work with but aren’t limiting participants to this data.
5 - Ownership
All participants have complete ownership of everything they build at their On Deck Cup hackathon challenge. We want to inspire great things for the fans, not for us.
6 - Team Size
Feel free to work in teams of any size. Work alone, work with one friend, or work with ten others, whatever it takes.
7 - What to Build
Build something that enhances the sports fan experience. Interpret this however you would like, we just want to see great things.
8 - Submissions
Each team will be required to present their project at the end of their respective hackathon. Be sure to build something you can present and explain to the judges and other hackers at the end of your hackathon.
9 - Fun
We want this to be a fun event that is inspiring and innovative. We hope that everyone is able to meet the people they hope to meet, build the things that they want to build, and are inspired by the things they see.