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Niklas Malmqvist - 3034d
Presentation was very good. Excellent presentation document with targets and references. Monetization plan non existent, but that is an active choice. No plan for progression, and that is something that I recommend they reconsider. The game has a lot of potential if blockers, game modes etc are added. It is difficult to keep players engaged if score is the only motivator.
Martin Bunge-Meyer - 3034d
Very easy to understand. I dont know about how long this will last, it has to be interesting in the long run to make money. I think you can make a lot more depth into the game.
Hanna Elina Wirman - 3034d
polished implementation in all respects, a bit difficult if this is the first level, matches the theme well, needs testing for balancing, presentation was dull (aren't you excited about your game)
Dixon Cheung - 3034d
Excellent game play design, very attractive. Easy to understand and control. Can be very difficult to play. Good starting point, but can get bored quickly.
Oliver Merlöv - 3034d