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About this event

The GSMA have been working with MNOs, vendors and third parties within the mobile money ecosystem to develop harmonised Mobile Money APIs. This is to reduce complexity and fragmentation in this fast-paced industry and to ensure rapid on-boarding of partners and an effective common platform to raise the capabilities of mobile operators, vendors and third parties.

HACKATHON OBJECTIVE
  • Test the API definitions and API reference website.

  • Develop use cases and integrations relevant to the mobile money ecosystem.

  • Gain feedback and improve the harmonised Mobile Money API .

  • Create a buzz around the harmonised APIs.

  • Bring the Mobile Money MNOs, vendors and 3rd parties together.

PARTICIPANTS
  • Teams of 2-5 are allowed from a single company.

CHALLENGES

We are particularly interested in looking at solutions that address one or both of the following:

  1. Mass Transport Payments
  2. Merchant Payments

For both scenarios above, there is a need to make the payment process as frictionless as possible to merchants and customers.

We do not want to set too many constraints on how you choose to implement the challenge. However, have provided some scope guidance that will provide structure to the challenge:

  • We would like customers to be able to make payments via their mobile.
  • Merchants should be able to accept payments via a Mobile device or via the Web.
  • We are not prescriptive on the payment mechanism – you can use NFC, QR Code, One Time PIN or any other technology you wish. But don’t forget, we want the payment experience to be as frictionless as possible.
  • You can choose the authentication mechanism and the extent to which the customer needs to authenticate the transaction. You can also choose as to whether authentication and payment acceptance is offline (i.e. authentication is performed against stored credentials) or online (i.e. customers credentials are checked and authenticated against the backend platform).
  • The customer should be able to see their balance and a statement of transactions via an App.

You have a choice of two implementation options for the hackathon – (A) you provide an external customer sub-wallet or (B) you integrate directly to the customer wallet on the mobile money platform provided by our hackathon. This is illustrated in the documentation provided on the USB sticks.

WHERE

Buni Hub (COSTECH)

Physical Address: The Tanzania Commission for Science and Technology building which is situated in Dar es Salaam city at the COSTECH (Sayansi-building) Ali Hassan Mwinyi Road, Kijitonyama. Ground floor on the right.

Mailbox: P.O. Box 4302, Dar es Salaam

WHAT THE ORGANISERS WILL PROVIDE TO PARTICIPANTS ON ARRIVAL

On USB Stick: - GSMA Mobile Money Publications - GSMA Mobile Money API definitions - GSMA Mobile Money API use cases

  • Some spare mobile phones
  • Name badges & wristbands
  • T-shirt for hackers
  • Terms and Conditions for each team to sign unless already signed digitally here.

WHAT PARTICIPANTS NEED TO BRING
  • Personal ID
  • Participants are to provide their own laptops with their own integrated development environments so they can cut code/compile and download compiled apps to a phone to test.
  • Participants are also to provide their own Android smart phone. Organisers will provide provisioned SIMs with data/airtime and have a small number of mobile devices if needed.
  • Participants to showcase their final output in any way they see fit (PowerPoint presentations can be used). Proof that the APIs have been used correctly is essential.
  • Laptops and android mobile phone devices (for means of hacking) plus relevant chargers.
  • Great ideas & a positive attitude!

SECURITY
  • Participants will be checked in on arrival and only those people with name tags will be allowed to enter.
  • There will be security on hand during the day, and additional security for the ones spending the night.

SLEEPING ARRANGEMENTS
  • Sleeping bags and a quiet area will be provided for hackers who wish to spend the night and continue hacking
  • There will security on hand to ensure safety of all hackers during the day and additional security for the ones spending the night.

If you are likely to want to spend the night, please contact mobilemoney@gsma.com.

Prizes

  • Home-3rd
  • Judges' Choice
  • A bluetooth wireless speaker will be awarded to an outstanding hackathon contributor

    Q
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Schedule

  • Saturday
  • 09:00 AM : Doors open to attendees / breakfast

    10:30 AM : Opening talk and set up

    11:30 PM : Coding begins

    02:00 PM : Lunch

    07:00 PM : Dinner

  • Sunday
  • 08:00 AM : Breakfast

    12:00 PM : Hackathon ends / submissions due

    01:00 PM : Lunch

    02:00 PM : Demos begin / Judging takes place

    04:00PM: Winners announced

    04:00PM: Hackathon ends

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Rules

TEAM SIZE Teams of 2-5 people are allowed to compete. PRESENTATIONS Presentations are limited to a 5 minute presentation and 5 minute Q&A from the judges. Participants to showca...

TEAM SIZE

Teams of 2-5 people are allowed to compete.

PRESENTATIONS

Presentations are limited to a 5 minute presentation and 5 minute Q&A from the judges. Participants to showcase their final output in any way they see fit (Power point presentations can be used). Proof that the APIs have been used correctly is essential.

SUBMISSION

All hacks must be submitted by defined submission date and time. Late submissions will not be allowed to compete.

FRESH CODE

All code developed as part of the Mobile Money Hackathon must be fresh and everyone is to start coding at the same time. Before the start of the Hackathon, developers can create wireframes, designs and user flows. But to keep things fair, all code must be written onsite at the Hackathon. Other than that, almost anything goes and you can use any coding languages or open-source libraries.

The complete Terms and Conditions can read and signed here.