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Organizers
Jones
ldawson
Francesco Pasti
Louise Matich

Event checklist

 
 
 
 

About this event

The GSMA have been working with MNO’s, vendors and third parties within the mobile money ecosystem to develop harmonised Mobile Money APIs. This is to reduce complexity and fragmentation in this fast-paced industry and to ensure rapid on-boarding of partners and an effective common platform to raise the capabilities of mobile operators, vendors and third parties.

This hackathon is run in partnership with Tigo Tanzania and Telepin.

HACKATHON OBJECTIVE:

  • Test the API definitions and API reference website

  • Ensure the APIs are fit for purpose for the Mobile Money industry

  • Develop new and interesting use cases

  • Gain feedback and improve the harmonised Mobile Money API.

  • Create a buzz around the Harmonised APIs.

  • Bring the Mobile Money MNOs, vendors and 3rd parties together

PARTICIPANTS:

  • Teams of 2-5 are allowed from a single company.

CHALLENGES:

#1: On-net Person to Person Transfer with Recipient Lookup Create a customer smartphone app to send person to person transaction requests, view the recipient’s name, confirm payment and complete the transaction

#2: Cash-in/out Create a customer smartphone app and an agent smartphone app to do deposits (cash-in) and withdrawals (cash-out)

#3:Merchant-Initiated Payment Create a merchant website to do internet payments for goods or a merchant smartphone app to do in-store (point of sale) payments for goods

#4:Aggregator Disbursement Create an aggregator system to take payment requests from business systems, determine the appropriate mobile operator for the recipient, and route the payment request to the operator, to pay the recipient

#5:Bill Payment and Lookup Create a customer smartphone app to retrieve bills from a utility company, view and manage bill history, and pay bills

#6:Manage Account Create a customer smartphone app to manage customer’s mobile money account. Retrieve and display transaction history and account balance

Participants may complete 1 challenge or combine multiple challenges to create a more impressive solution. For example, challenge #6 (app to manage customer’s account) could be combined with challenges #1 (bill payment), #2 (P2P) or #3 (cash-out)

WHERE:

http://buni.or.tz/contact/

Physical Address: The Tanzania Commission for Science and Technology building which is situated in Dar es salaam city at the COSTECH (Sayansi-building) Ali Hassan Mwinyi Road, Kijitonyama.Ground floor on the right.

Mailbox: P.O. Box 4302, Dar es salaam

WHAT THE ORGANISERS WILL PROVIDE TO PARTICIPANTS ON ARRIVAL:

On USB Stick: - GSMA Mobile Money Publications - GSMA Mobile Money API definitions - GSMA Mobile Money API use cases - Access to the GSMA Mobile Money API reference website & sandbox environment - Data Values - How to connect to the Telepin API

  • Tigo provisioned SIM cards (with air time/data)
  • Some spare mobile phones
  • Name badgs & Wrist bands
  • T-shirt for hackers
  • Terms and Conditions for each participant to sign.

WHAT PARTICIPANTS NEED TO BRING:

  • Personal ID
  • Participants are to provide their own laptops with their own integrated development environments so they can cut code/compile and download compiled apps to a phone to test.
  • Participants are also to provide their own Android smart phone. Organisers will provide provisioned SIMs with data/airtime and have a small number of mobile devices if needed.
  • Participants to showcase their final output in any way they see fit (PowerPoint presentations can be used). Proof that the APIs have been used correctly is essential.
  • Laptops and android mobile phone devices (for means of hacking) plus relevant chargers.
  • Great ideas & a positive attitude!

SECURITY:

  • Participants will be checked in on arrival and only those people with wrist bands will be allowed to enter.
  • There will be security on hand during the day, and additional security for the ones spending the night.

SLEEPING ARRANGEMENTS:

  • Sleeping bags and a quiet area will be provided for hackers who wish to spend the night and continue hacking
  • There will security on hand to ensure safety of all hackers during the day and additional security for the ones spending the night.

SPONSORSHIP

  • Uber will be providing free codes to participants to get to and from the Hackathon.

SOCIAL MEDIA

  • Hashtag for the event: #MMAPI2016

Prizes

  • Home-1st
  • 1st Prize - Best Overall Entry
  • 1 x silver ticket to Mobile World Congress 2017 in Barcelona, with an economy flight & hotel*. Waterproof B...

    Prize
  • Home-2nd
  • 2nd Prize - Most Interesting Use Case
  • 1 x silver ticket to Mobile World Congress 2017*, mini Bluetooth speaker per team member and an award * ...

    Prize
  • Home-3rd
  • Special Prize
  • Most insightful feedback on the Mobile Money APIs (to be sent to ldawson@gsma.com by 5th August 2016). Priz...

    Prize
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Schedule

  • Saturday
  • 09:00 AM : Doors open to attendees / breakfast

    10:30 AM : Opening talk and set up

    11:30 PM : Coding begins

    02:00 PM : Lunch

    07:00 PM : Dinner

  • Sunday
  • 08:00 AM : Breakfast

    12:00 PM : Hackathon ends / submissions due

    01:00 PM : Lunch

    02:00 PM : Demos begin / Judging takes place

    04:00PM: Winners announced

    04:00PM: Hackathon ends

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Rules

TEAM SIZE: Teams of 2-5 people are allowed to compete. PRESENTATIONS: Presentations are limited to a 5 minute presentation and 5 minute Q&A from the judges. Participants to showcase their fin...

TEAM SIZE: Teams of 2-5 people are allowed to compete.

PRESENTATIONS: Presentations are limited to a 5 minute presentation and 5 minute Q&A from the judges. Participants to showcase their final output in any way they see fit (Power point presentations can be used). Proof that the APIs have been used correctly is essential.

SUBMISSION: All hacks must be submitted by defined submission date and time. Late submissions will not be allowed to compete.

FRESH CODE: All code developed as part of the Mobile Money Hackathon must be fresh and everyone is to start coding at the same time. Before the start of the Hackathon, developers can create wireframes, designs and user flows. But to keep things fair, all code must be written onsite at the Hackathon. Other than that, almost anything goes and you can use any coding languages or open-source libraries.