Technologies Used
UNITYMyo
Project Team
About
You are the owner of a candy factory and one day you found that your dream factory has ran into chaos! Candies are all shattered around on cogs!! Save the candy by solving the dynamic puzzle of cogs, where one move of a cog will chain effect all the rest! Pick the right one to move, and reassemble the tasty, yummy, lovely candy! Gear of Candy supports MYO armband, with unique gesture gameplay!
Comments
Niklas Malmqvist - 3224d
Nice concept!
Good puzzle mechanic and very interesting with the added "getmyo.com" tech even though it seemed to make things more difficult. Also quite expensive tech, so I can't see it as becoming a big thing. The touch screen puzzle mechanic is still good and could work really well if balanced the puzzles opens up for progression and different game modes.
I get the feeling it is slightly too complex to be truly casual.
Hanna Elina Wirman - 3224d
great to see experimentation with new tech, art design needs some work, cool idea with the gears (too bad had to stick to 2d instead of 3d), motion gestures with the gear mechanic, very important for a game like this that the cogs actually fit to each other (also graphics), but here missing this.
Dixon Cheung - 3224d
Good solid puzzle game. I don't really see the need of using MYO armband though. The armband actually makes the game more difficult to play. The game doesn't bring out the strength of MYO armband.
Martin Bunge-Meyer - 3224d
Good to ad new techniques, to stand out, its also easier to get out in the app store etc. If the fun part will be using the band, its not really casual any longer, since it needs the band and space. Its also hard to make the accuracy on things built on the game. They need to be exact for people not to freak out.
Oliver Merlöv - 3224d