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Organizers
Alron Lam
Ralph Vincent Regalado
Mark Anthony
Raiza De Leon

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About this event

The DLSU Hackercup, now on it's third year, is an annual hackathon for DLSU students. This year's Hackercup, which will take place on November 15-16, 2014, is about creating projects that can impact society positively.

Prizes

  • Home-1st
  • 1st Place
  • 3,000 Pesos, Microsoft Bizspark Account, 1 year of GitHub Silver Plan

    Gold_medal
  • Home-2nd
  • 2nd Place
  • Microsoft Bizspark Account, 1 year of GitHub Bronze Plan

    Silver_medal
  • Home-3rd
  • 3rd Place
  • Microsoft Bizspark Account, 6 months of GitHub Bronze Plan

    Bronze_medal
More

Schedule

  • Friday
  • 12:30PM – 1:00PM Registration
    1:00PM – 1:15PM Opening Remarks
    1:15PM - 2:30PM Presentation of Project Proposals by the Proponents
    (Those whose ideas get accepted will have to pitch their idea here.
    PowerPoint slides may or may not be used.)
    2:30PM - 3:00PM Pairing between Student Teams and Project Proponents
    3:00PM Start of Hacking
  • Saturday
  • 4:00PM End of Hacking
    4:00PM – 4:15PM Introduction of Judges and Presentation of Judging Criteria and Prizes
    4:15PM - 6:35PM Output Presentations (5 mins.) + Question & Answer (5 mins.)
    6:35PM - 6:50PM Tallying of Scores
    6:50PM - 7:00PM Awarding
More

Rules

Student Teams Eligibility and Registration The DLSU Hacker Cup is open to currently enrolled undergraduate students of DLSU (Manila and S&T Campus). Only regist...

Student Teams Eligibility and Registration
  • The DLSU Hacker Cup is open to currently enrolled undergraduate students of DLSU (Manila and S&T Campus).
  • Only registered and validated participants will be allowed to participate in the contest. Registration ends on November 12, 2014. Validation will be sent through e-mail. Walk-ins will not be permitted to join.
  • Maximum of four members in a team, consisting of designers, developers, and a project manager.


Proposal Procedure and Project Proponents' Commitments
  • Access the project proposal form here.
  • DLSU professors or staff working in various DLSU offices can submit project proposals that they would like students to work on during the hackathon.
  • NGOs are also welcome to submit proposals.
  • Projects must be in the form of web or mobile applications, and they must have potential for positive impact to DLSU or society in general.
  • These proposals will be screened. Proponents will be infomed of the results through the cellphone number and e-mail address they provided.
  • Proponents with accepted proposals are required to be at the event on November 15, 1pm to pitch their idea (with or without PowerPoint slides) and mentor the student team assigned to them.
  • Proponents with accepted proposals are highly encouraged to be at the output presentations on November 16, 2pm to help the student team with presentation and Q&A.
  • Proponents with accepted proposals are highly encouraged to maintain communication with their student team until project completion.


Hackathon Proper
  • November 15: Project proponents will each pitch their proposals for 3 minutes.
  • Student teams and project proponents are given time to interact with each other and choose who they wish to pair with. (1 project proponent to 1 student team). This is the appropriate time to ask each other questions.
  • Student teams, with the mentorship of the project proponents, start to work a prototype for their projects.
  • Student teams are expected to bring their own laptops and other devices to build their application.
  • Applications may be built using any framework and development tool.
  • Application must be built during the entire duration of the contest. Teams are given 23 hours to finish their entries.
  • Teams will stay overnight at DLSU. Project proponents have the option to go home and just come back the next day. It depends on your agreement with your team.
  • November 16: participants must present their prototype for 5 minutes to a panel of judges, and then entertain questions for another 5 minutes. Project proponents are free to help their team with this.
  • Scores from the judges will be tallied to identify the top three winners.
  • All decisions of judges are final. Scores will not be made public.
  • Student teams are encouraged to maintain communication with their project proponents and continue their projects even after the hackathon.